![]() ![]() I think we did this during the summer of 1983 but I’m not completely sure. The conversion was pretty straightforward, needing only a paint program, a sector editor, and Muse Software’s very own ‘the Voice’ to add in the new audio. (I’m still not too sure why we had this Canadian fixation, but then growing up near Detroit does expose one to a fair degree of Canadian culture.) We created a new title screen, new ending screen, new opening narration, and an opening theme, and changed the setting from Germany to Canada. ![]() The Nazi guards became Smurfs, the mostly unintelligible German voices became mostly unintelligible Smurf voices. Nazis just didn’t seem that threatening to a suburban high-school kid in the early 80s. This mod was a parody of Castle Wolfenstien – a classic arcade style shooter designed for Apple II.Ĭastle Wolfenstein was a terribly fun and addicting game but something was missing. The original mods can be traced as far back as the early 80’s with a total conversion called Castle Smurfenstein being widely considered the first. ![]() In analyzing user-generated content in the gaming industry it is first important to map its evolution in order to understand why it has been successful. ![]()
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